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Character Concept Bust

I've drawn this character in my sketchbook for years. I have hundreds of doodles of him. I decided to use him to learn more about making realistic skin and sculpting. I watched a GDC talk given by Magdalena Dadela to learn how to paint skin using Substance Painter. I sculpted the bust from Manuel Cedeño's 3D Character Bust BaseMesh, then baked the details down to a more manageable bust of 24k triangles. It was fun. Now I want to model more than the severed head.

Updated Marmoset viewer. The version I did initial renders in is lost in the nether.

Base color painted in Substance Painter

Base color painted in Substance Painter

Normals Baked in Substance Painter. High res was sculpted in Mudbox.

Normals Baked in Substance Painter. High res was sculpted in Mudbox.

Roughness map

Roughness map

Ambient occlusion

Ambient occlusion