My most recent work for the game Mowin' & Throwin'. I was their Technical Artist, working on level dressing and lighting for every level, post-processing, and optimizing art for each port of the game (PC, PS4, XBox, and Switch). I also handled all the materials and their instances within UE4.
Also a shout out to fellow 3D artist on the project Li Lu,, who provided many of the models and textures.