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Mowin' & Throwin' Art Samples

My most recent work for the game Mowin' & Throwin'. I was their Technical Artist, working on level dressing and lighting for every level, post-processing, and optimizing art for each port of the game (PC, PS4, XBox, and Switch). I also handled all the materials and their instances within UE4.

Also a shout out to fellow 3D artist on the project Li Lu,, who provided many of the models and textures.

A shot displaying our color customization in UE4. I created the master materials and masks for the outfits and hats.

A shot displaying our color customization in UE4. I created the master materials and masks for the outfits and hats.

Level dressing for the Jungle themed level. I created the water and its shaders, the VFX, lighting, post-process, and landscape.

Level dressing for the Jungle themed level. I created the water and its shaders, the VFX, lighting, post-process, and landscape.

Another example of my level dressing. I created the light, fog, buttons, and tiling wood material.

Another example of my level dressing. I created the light, fog, buttons, and tiling wood material.

Our nighttime level. I created the lighting, stone pillar models and materials, and glowing decals.

Our nighttime level. I created the lighting, stone pillar models and materials, and glowing decals.

Our introductory level. I did the lighting, smiling sun, and level dressing.

Our introductory level. I did the lighting, smiling sun, and level dressing.