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Ashton Maltie IV
Ashton Maltie IV
3D Artist | Looking for Work
Clarksville, TN, United States

Summary

I'm focused on creating models, textures, materials and shaders for games. My goal is to be a 3D Artist for a game development team, creating awesome worlds with creative people. I'm also willing to relocate!

I enjoy making art for other people to experience. I wear a bunch of different beanies. I started playing games back in the late 90s.

I started out as a programmer, completing my Bachelor's in Computer Science. I really enjoyed programming because of the amount of problem solving it takes to make things work. I also enjoyed making art. I frequently draw digitally and in sketchbooks, and I didn't want to lose that creative edge, so I found a nifty marriage between art and programming through game development.

Currently Playing:
Eternal Return: Black Survival
League of Legends
Resident Evil Village

Favorite Games:
Tony Hawk's Pro Skater 1-4, Underground, and Project 8
Skate 1-3
Dave Mirra Freestyle BMX
SSX Tricky and SSX 3

Skills

Character ModelingEnvironment ModelingLightingProp ModelingTexturingVisual EffectsShadersPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Illustrator
Illustrator
Mudbox
Mudbox

Productions

  • M t logo v
    • Video Game
      Mowin' & Throwin'
    • Year
      2019
    • Role
      Technical Artist
    • Company
      House Pixel Games
  • Poster ash   copy
    • Video Game
      Dawn
    • Year
      2017
    • Role
      Technical Art (Materials and Optimization), Lighting, Environment Art
    • Company
      Brave Rabbit Games

Experience

  • Technical Artist at House Pixel Games
    Addison, United States of America
    May 2017 - June 2019

    House Pixel is a small Indie studio, so I wore a lot of hats. I focused more on the technical aspect of the art pipeline, dealing with lighting passes, visual effects, and optimizing/benchmarking for performance. I also set up materials and instances within UE4 for other artists to use and modify. When needed, I also modeled proxy environment pieces and props used for gameplay.

  • 3D Artist at Brave Rabbit Games
    Plano, United States of America
    July 2016 - December 2016

    I set up master materials and parameters for textures within Unreal 4, including materials for vertex painting grass and dirt pathways. I Created environment rocks and jump pad flowers using 3Ds Max. I rigged and skinned the main player character, and provided lighting and post process passes on Dawn’s levels.